So stoked to have been involved on this project at Image Engine. It looks amazing!
Showing posts with label Image Engine. Show all posts
Showing posts with label Image Engine. Show all posts
Thursday, January 29, 2015
Wednesday, November 5, 2014
Chappie
I can finally share the first trailer of chappie. It was amazing working at Image Engine and producing the rNd and rigging for Chappie. I'm so stoked to have been involved in what looks like is going to turn out to be an amazing film. Image Engine is killing it again!
Friday, December 20, 2013
Last Day At Image Engine
What a bitter sweet day. The prospects of moving home and continuing my life with my wife in Adelaide are so near; albeit I never saw myself leaving Image Engine. I have always felt so comfortable here; a very integral part of the team. I am going to miss IE a lot, it has been a fantastic place to work, full of amazing people and great ideas. The work that comes out of Image Engine is second to none. The opportunities here and the knowledge that I have picked up has been amazing.
Elysium was such an amazing experience, and to be offered an opportunity like that with only a year of film experience is absolutely amazing and very flattering. I have made such a good group of friends here, which is one thing that makes the place unique. Everyone here is so friendly and they have a great core team which ensure that the place keeps developing and evolving to produce amazing work more efficiently. Not only have I made great work friends here, but also great friends out of work. I find that most of the people that work here have such interesting lives outside of work, and there is always an excuse to catch up for sport, a nice meal, a film or coffee.
The knowledge that I have picked up here will serve me well for my career in the future. It has set me up with a profound knowledge of how a VFX pipeline works and a great thought process to deal with solving problems, not only in VFX, but in any industry. I know that IE will keep producing amazing work and I can't wait to see what looms on their horizon.
The photos below are from my last day lunch at Chutney Villa. Pretty much everyone in the photo is from IE :-)
Elysium was such an amazing experience, and to be offered an opportunity like that with only a year of film experience is absolutely amazing and very flattering. I have made such a good group of friends here, which is one thing that makes the place unique. Everyone here is so friendly and they have a great core team which ensure that the place keeps developing and evolving to produce amazing work more efficiently. Not only have I made great work friends here, but also great friends out of work. I find that most of the people that work here have such interesting lives outside of work, and there is always an excuse to catch up for sport, a nice meal, a film or coffee.
The knowledge that I have picked up here will serve me well for my career in the future. It has set me up with a profound knowledge of how a VFX pipeline works and a great thought process to deal with solving problems, not only in VFX, but in any industry. I know that IE will keep producing amazing work and I can't wait to see what looms on their horizon.
The photos below are from my last day lunch at Chutney Villa. Pretty much everyone in the photo is from IE :-)
Tuesday, December 3, 2013
Elysium
This is a reel of the awesome work that Image Engine did on Elysium. You can see a lot of my rigging work in this reel. All of the droids and any vehicle was rigged and seen through the pipeline by me. Enjoy :-)
Monday, November 25, 2013
Asset Management Tool
I have been starting to prepare for some downtime once I wrap up at Image Engine and return to Australia. I am really hoping that I can sort out a new position, but in the case that I don't I want to be ready for some freelance work. SO I have started developing my own asset management software. I have got some cool ideas about what I want to do, and have been recently cleaning up my pose manages tool, and realised that it wouldn't take "too much" work to convert it to the basis of an asset management tool.
The code is coming along pretty quick, and currently I am at the point of developing my default folders and shot structure, methods to add new shots, add new assets and tie all this into the pose manager too.
Versioning will be the next pass which should be pretty easy. It's been cool as I have had to learn some new python which is always interesting, and I am getting to develop on my rigging pipeline too so that I can develop how my assets tie into this tool correctly.
It's going to be a great tool to have as it should make my asset tracking at home so much cleaner and more manageable, but also it's going to be a great tool to demonstrate my pipeline ideas to potential employers. Screen shots and working videos to come.
The code is coming along pretty quick, and currently I am at the point of developing my default folders and shot structure, methods to add new shots, add new assets and tie all this into the pose manager too.
Versioning will be the next pass which should be pretty easy. It's been cool as I have had to learn some new python which is always interesting, and I am getting to develop on my rigging pipeline too so that I can develop how my assets tie into this tool correctly.
It's going to be a great tool to have as it should make my asset tracking at home so much cleaner and more manageable, but also it's going to be a great tool to demonstrate my pipeline ideas to potential employers. Screen shots and working videos to come.
Saturday, August 17, 2013
More Elysium
So I am still super stoked on Elysium. FX Guide dd an interesting article on the movie and posted some great little images that I have put here. Check out the article here: FX Giude on Elysium. I rigged the droids and vehicles you see in the images below. The amazing realism is thanks to Image Engine and all their amazing artists.





Monday, August 12, 2013
Elysium Credits
So I went to see Elysium on Sunday night with Kate and some friends. I managed to get a piccy of my name up on the big screen. Stoked! There is also a great article on the work that Image Engine did on Elysium here: FX Guide On Elysium
Friday, August 9, 2013
Elysium Finally Released
So Last night I finally got to see Elysium. We got to go to a preview screening put on by Sony. Open candy bar.... Anyways, the movie was amazing, Neill Blomkamp was there ti say a few words before the film rolled. We were all so stoked with how the movie looked. Image Engine killed it and I am so proud to have worked on such an amazing film.
Friday, August 2, 2013
Elysium
I'm so stoked with the release of Elysium, I had to get a tacky photo taken with the banner. Image Engine completed so many bad ass shots on this show, and I was fortunate enough to get to rig most of the assets. I am super proud of all the work we completed and how good it looks!
And the new trailer :-)
And the new trailer :-)
Friday, June 7, 2013
RIPD
I can't believe that I haven't blogged these trailers yet. Working on Elysium and RIPD has taken up a good part of my life for the past few years. Anyways, here is the trailer from RIPD which has finally been released for me to show friends and family. Image Engine produced some amazing creature work for this show, and it was awesome to be a part of the project.
Elysium
Probably the biggest thing I have been involved in recently, other than getting married, is Elysium. The trailer is out so I am finally able to share it with my friends and family which is awesome. Image Engine has worked so hard to make this look amazing, and I am really proud to have been involved in such a cool project. I can not wait to see this on the big screen. Check it out.
Sunday, May 19, 2013
Swimming
So today I went for my first open water swim and tried out my new wetsuit. We hit Sasamat Lake and it was awesome. It was so nice swimming in the middle of this big fresh water lake surrounded by beautiful mountains and rainforest. My new 2XU wetsuit fit perfectly - pretty good for a suit bought online without trying it on :-/ - and it didn't restrict my swimming at all. At first I was a bit freaked by the depth of the lake and it took a while to settle into swimming in open water, but once I got into gear it was fine, and the extra buoyancy of the wetsuit made life pretty easy. I'm loving swimming at the moment with the Achilles injury as I am able to keep fit - however I really can't wait to get back to running and riding properly.
Wednesday, November 21, 2012
Movember Team End Wk2
Monday, November 12, 2012
Updated showreel
The same as the last one, just updated with my work from Battleship and The Thing.I also added a new personal piece in there, some facial rigging. Still a work in progress whenever I have a spare moment, but it has some cool joint based facial muscle deformation.
Rigging Reel End 2012 from Tim Forbes on Vimeo.
Image Engine Movember Team: Week 1
Labels:
friends,
Image Engine,
life,
movember,
vancouver
Thursday, November 1, 2012
Movember
Well it's that time of the year again. I have organised the Image Engine Movember team. Day one and we're all squeeky clean shaven. Ladies, enjoy it while it lasts.
To sponsor me or the Image Engine team, please hit this link to SPONSOR ME.
To sponsor me or the Image Engine team, please hit this link to SPONSOR ME.
Tuesday, October 16, 2012
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