I have been paying close attention to two particular areas that have commonly caused issues on characters that I have previously rigged. These areas are the "pit" areas under the front legs and the rear legs. Previously I have had mesh cause really bad tearing through these areas and it has required a lot of corrective blend shapes to get certain poses looking nice. So I'm just working out the correct edge flow to resolve this issue before the rigging stage so hopefully the default deformation will be way nicer.
Follow the whole modeling and rigging process here.
Heres a WIP image after a few hours of modeling.
nice share and great poly work..
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