Friday, October 29, 2010
relocating to vancouver
i am making the big move to vancouver, canada in december to further my career as a character rigger and VFX artist. I am currently looking for employment opportunities in rigging or technical 3D positions in Film, Gaming of Commercial production.
Friday, October 15, 2010
Quadruped Muscle Setup
Just a quick playblast of a rig I have been working on. The main purpose of building this rig / modeling the skeleton and setting up the muscles was to get a good idea of the creatures anatomy. I did a lot of research into the anatomy of the bull and bison when building this rig. The rig is set up with a scapula that simulates the natural sliding movement of the shoulder back and forwards over the rib cage.
Thursday, August 19, 2010
squishy eye test
this is just a quick squishy eye lid test that I was trying out. Joint and blend shape driven. All connections driven with utility nodes, no SDKs or expressions.
squishy eye test from Tim Forbes on Vimeo.
Wednesday, August 18, 2010
face pose management tool
This is an example of a work in progress pose manager that I am building. I know there are a few available out there, but I wanted to learn how to make one myself.
tf_manageFace MEL tool demo from Tim Forbes on Vimeo.
tf_manageFace MEL tool demo from Tim Forbes on Vimeo.
Wednesday, August 11, 2010
cg society hardcore modelling challenge
This was my first attempt at a HCM and also the first time I had really modeled anything organic in zBrush for a few years. zBrush has come a long was since I last used it. I had a month to complete the image, hence with full time work it was hard to spend a lot of time on it.
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